Paladin's Guide
Paladin Abilities













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Paladins have only one set of magical abilities, and that is the Chants line. Spells in the chants line include:

Paladin Self Armor Factor Buff: This skill is received with no specialization into chants (1 point). It increases your armor by a certain amount, and lasts for 15 minutes before it expires.

Healing chant: The most basic chant, you receive it with only two points into chants specialization. It heals you for a given amount every 6 seconds when active, but the chant expires after 6 seconds of not having it active. This chant only works in combat.

Endurance Chant: Another basic chant. You get this chant at 2 points specialization into chants. It heals your endurance slowly over time, allowing you to perform more styles or regenerate some endurance quickly to sprint from a pursuing enemy. This chant takes a set amount of mana away from you every 2 times it pulses.

Damage Add Chant: This chant, while active, will add a damage buff to you and all of your group members. This damage buff is not as powerful as the Wizard or Theurgist damage buff, but it lasts as long as the chant is active. You recieve it with 3 points specialized into chants.

Armor Factor Increase Chant: You first receive this chant with 4 points specialized into chants. It increases your armor factor by a larger amount than any buff can, so long as the chant is active. It stacks with your self armor buff and baseline acolyte armor buffs, but does not stack with the friar self armor buff or the specialization line cleric armor buff.

Revive: Received at 30 specialization points into chants, this spell will ressurect any fallen realm mate. It costs a certain amount of mana depending on the level of the person you are ressurecting. This spell ressurects with 10% hp and 0% mana. You receive realm points if the enemy was killed in realm battle, and was worth realm points to the enemy that killed them.

Magical Damage Resistance Chants: These eight chants, which you first get between specialization levels 26 and 30 in chants, increase your resistance to the listed type of magic while in use. The first tier of resistance chants adds 10% to the resist, while the second tier adds 20%